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Showing posts from May, 2025

Application Design 2 - Task 2: Interaction Design Proposal and Planning

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15.05.2025 - 01.06.2025 (Week 4 - Week 6) Lew Guo Ying / 0365721 / Bachelor of Design in Creative Media Application Design 2 Task 2 Interaction Design Proposal and Planning Index 1. Lectures 2. Instruction      2.1 Masterplan & Storyboard      2.2 Animation Prototype      2.3 Submission 3. Reflection Lectures Week 6: Mr. Razif introduced us to FlutterFlow , a powerful no-code platform that allows designers and developers to visually build fully functional Flutter apps. This tool will play a crucial role in our next task, where we are expected to recreate our redesigned app using FlutterFlow’s web-based interface. FlutterFlow enables users to design, configure, and deploy mobile app UIs with intuitive drag-and-drop components. Even more impressively, it supports backend integration through Firebase , which means we can create real, functioning ap...

Experiential Design - Task 2: Proposal Development

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15.05.2025 - 29.05.2025 (Week 4 - Week 6) Lew Guo Ying / 0365721 / Bachelor of Design in Creative Media Experientail Design Task 2: Proposal Development Index 1. Lectures 2. Instructions      2.1 Final Submission 3. Feedback 4. Reflection Lectures Week 5:  This week, Mr. Razif taught us how to create an AR experience in Unity where a video plays automatically after scanning a marker. During playback, we could use a button to control play and pause , which was implemented using simple code . Later, we modified the button into a single toggle button . Each time we clicked it, the console log would record the number of clicks. When the click count reached five , a “boom” effect appeared along with a visual explosion effect , and the video player disappeared . Week 5 Tutorial Week 6: This week, we focused on creating a menu system in Unity that lets users navigate between three scenes : the AR scene , the menu scene , and the credits scene . The ...