Game Development - Task 2: Art Asset Development
21.05.2025 - 08.06.2025 (Week 4 - Week 7) Lew Guo Ying / 0365721 / Bachelor of Design in Creative Media Game Development Task 2: Art Asset Development Index 1. Lectures 2. Instructions 3. Feedback 4. Reflections Lectures Week 5 In Week 05 , we were taught how to take any character image—regardless of art style—and prepare it for animation. First, we imported the image into Photoshop , where we used layer separation to divide the body into parts such as the head, torso, arms, legs, and hands . It was crucial to name each layer clearly (e.g. UpperArm_L , Head ) to avoid confusion later during rigging and animation. Once all body parts were neatly separated, we saved the file as a .psb (Large Document Format) , which Unity supports for complex rigs. Fig1.1 Week 5 Lectures Video ...