Intercultural Design - Proposal, Field Study, Final Outcome

5.2.2024 - 22.3.2024 ( Week 1 - Week 7)

Lew Guo Ying / 0365721 / Bachelor of Design in Creative Media

Intercultural Design

Proposal, Field Study, Final Outcome


Lectures



Lecture Summary

Week 1: Task 1 briefing. Do research and come up with ideas on cultural sensitivity in designs. 

Week 2: Divide ourselves into groups and discuss our topic and proposal. 

Week 3: Continue with the proposal PowerPoint and proposal video. 

Week 4: Data collection week (no class). 

Week 5: Show lecturers our progress on data collection. 

Week 6: Have discussions with our assigned lecturers on data collection and final task directions.



Instructions



Lecture Summary

Week 1: Task 1 briefing. Do research and come up with ideas on cultural sensitivity in designs.

Week 2: Divide ourselves into groups and discuss on our topic and proposal.

Week 3: Continue with the proposal PowerPoint and proposal video.

Week 4: Data collection week (no class).

Week 5: Show lecturers our progress on data collection.

Week 6: Have discussions with our assigned lecturers on data collection and final task directions.


Group introduction

In week 2, we were split into groups according to the lecturer's instructions.
Here are our group members (Group 29):
0365721  Lew Guo Ying 
0359676  Lim Yu Xuen 
0364898  Lai Jia Xuan 
0355022  Celine Lee Shin Yee 
0356570  Chow Chen Yi 
0367629  Song Jun Tao

Our chosen topic is skulls as they are often associated with death and are seen as a sensitive topic and a taboo.

Before we decided on this topic we had a few other ideas which were:
  • The number 4 (æ­»)
          In Chinese cultures, the number 4 is seen as unlucky and bad as it has the same pronunciation as death in Mandarin (æ­»). Many buildings use Level 3A as an alternative to Level 4.
  • Pinching hand gesture
          In South Korea, the pinching hand gesture is considered controversial as the Men Rights Activists in Korea claim that the hand gesture is "Anti-Male" and promotes misandry, making fun of the size of male genitals.
  • Friday the 13th                 
         In some cultures that practice Christianity, there is a saying that one will have bad luck on Friday the 13th. This was likely because Judas ( a person who is said to have betrayed Jesus) was the 13th guest at the Last Supper.
    • Writing names in red ink            
             In some East Asian countries such as China and South Korea, it is said that writing one's name in red ink is considered rude because they believe that it brings bad luck and even death.
    • Rainbow flag/colour          
             In some countries where LGBTQ+ is seen as a sensitive topic or even illegal, promoting events and products related to LGBTQ+ is considered offensive. For instance, Malaysians who own the Swatch watch that celebrated the LGBTQ+ would be jailed for three years.
    • Kuman Thong        
             Kuman Thong is a figurine said to be a trapped spirit of an unborn child that has died prematurely originating from Thai literacy. The figure is said to bring good luck and fortune to both home and business affairs to the owner and can help the owner from danger and bad things.
    • Skulls
              In most cultures, skulls are commonly associated with death or danger and are seen as a sensitive topic.

    After a few discussions, we decided to settle for skulls as our topic.

    Fig.1.1 Mind map of our idea



    Proposal

    For Project 1, we were instructed to submit a proposal to concretise our ideas, supported by research, for a final design revolving around the chosen topic on the given theme which is culturally sensitive in design.

    Proposal presentation, PDF

    Speech order for proposal video:
    1-2 Guo Ying 
    3-4 Noelle 
    5-11 Celine 
    12-26 Guo Ying 
    27-31 Cyrus 
    32-37 Celine 
    38-48 Jia Xuan 
    49-56 Noelle
    57-61 Jia Xuan
    62-69 Song 
    70-73 Cyrus 

    Proposal Video


    Data Collection

    For the continuous assessment (Project 2), we conducted a field study to collect data on our chosen top-visited visit to the National Museum to look at the human skulls and also found products with skull designs while we were at the mall.

    We made a Google form survey and asked our friends and family to fill out the form to collect more data about the different thoughts on skulls.

    A summary of a documentary about skulls that we found on YouTube is also added to our data collection.

    Data collection presentation, PDF


    Visual Outcome

    Final Visual Outcome, PPT




    Final Visual Outcome Presentation video

    Here are all our ideas before deciding on the skull pots:

    1. Merchandise with skull designs
    - Keychains, bracelets, necklaces, cups etc.

    2. Poster for exhibition
    - Design a poster for an event (exhibition) for skull designs.

    3. Skull face makeup
    -  Put together a skull face make-up inspired by Mexico's Day of the Dead.

    The idea that we went for:
    Skull plant pot kit
    - Design a skull plant pot and box for the pot. The kit includes seeds and a pot alongside a few cards with facts about skulls and what they represent in different cultures.
    - Aim to change stereotypical views on skulls, show that skulls don't only mean death or other negative things but skulls can be a symbol of life and a motif to express one's mentality and personality.

    Overall plan:
    Fig.1.2 Overall plan sketch

    We opted to search for a pot shaped like a skull, where we could paint our unique design over it. Afterwards, we planned to plant some greenery in it and also create a custom packaging for our product which is a self-planting kit. For the product packaging/ box, we plan to have an illustration of a skeleton and a plant as our packaging logo and some descriptions on the side of the packaging to clarify the details of our product. Inside the box would be the skull pot, plant seeds as well as some cards with facts about skulls and insights into the significance of skulls across various cultures.

    Fig.1.3 Sketch of the pot's design


    Fig.1.4 Skull pot before painted design


    Fig.1.5 Skull pot and seeds


    Fig.1.6 Plant growth process

    Fig.1.7 Pot with design painted


    Here is a snippet of the painting process of the pot.

    Fig.1.8 Final look of the skull pot with plants




    Fig.1.9 Details of product packaging logo

    For the packaging design, we utilized our Adobe Illustrator skills, which we acquired through our studies in BDCM. We came up with a cartoon skeleton with a sprout on its head as our product aims to challenge conventional perceptions of skulls and demonstrate how skulls can be a symbol of life.

    to effectively communicate product information and details

    Fig.1.10 Final packaging logo

    Behind the logo is the product's name — "Cranium Charm". "Cranium" refers to the skull, which intuitively expresses the shape of our product and "Charm" represents attractiveness, inviting others to understand the charm of life and death, to learn about it, and to respect it, but of course not to underestimate it.


    Fig.1.11 Product details and information on the side of the packaging

    On the side of the packaging, we included a few pictures of what our product would look like with the plant grown inside.

    Fig.1.12 Product details and information on the side of the packaging

    We also included more details on our product and a QR code that leads to our group's (Group 29) Google Drive all of our progress and work.

    Fig.1.13 Product details and information on the side of the packaging

    On the other side of the packaging are some descriptions of our product details such as why are our pots skull-shaped etcetera and what it has to do with what we are trying to achieve. At the bottom are some "Did you know ?" facts about skulls and their symbolic significance in different cultures.


    Fig.1.14 Overview of the product packaging

    We placed our design onto a box template as a preview of the packaging.



    Fig.1.15 Final product packaging

    Here is a clearer view of the product packaging


    Fig.1.16 Plant care guide card


    We also included a plant care guide card in our product as part of the packaging


    Fig 1.17 Final Outcome of skull pot with packaging

    This is the final outcome of our skull pot next to the packaging we designed alongside the seeds, some fertilizer as well as a plant care guide card.


    Feedbacks

    Week 5: We need to focus more on the rationale and the message we want to convey through our final outcome. Add the skull symbolism that we mentioned to Mr. Asrizal to the Project 2 slides. 

    Week 6: Showed our final idea and progress on our final outcome to Mr. Asrizal, everything is ok, can proceed.



    Reflection


    This intercultural design course is quite special. I rarely find myself needing to delve deep into a culture like this, as it's easy to overlook amidst the myriad of cultures of various sizes and shapes that surround us in daily life. Therefore, it has become commonplace for us to often overlook the significance of everyday things. This course has given me the opportunity to collaborate with others and observe and study the cultures around me, to reflect on their significance and the meanings they carry. It has also provided opportunities to visit museums, broaden my horizons, and gain knowledge. 

    Certainly, I believe that respecting cultures is very important. Our group chose to focus on skull culture, which can easily evoke stereotypical impressions. Particularly, the elderly often perceive it as ominous, associated with misfortune and death, while children find it terrifying, leading to their rejection of skulls. On the other hand, skull culture has a long history; in the past, skulls were symbols of one's identity, and headhunters would collect skulls to showcase their prowess. However, now skulls have become integrated into our lives, appearing in clothing, fashion, motorsports, accessories, and many other areas and fields. 

    One of the most striking aspects for me is the collaboration with team members. It has truly been a major challenge for completing this module. I have always been accustomed to tackling challenges independently, whether they are individual tasks or group assignments. I'm used to doing things on my own. This can be considered the first time I haven't taken full control over something, and it has made me feel very uncomfortable. There have been instances where things slipped out of my control, and that feeling of helplessness, restraining the urge to lash out, has increased my patience. From the formation of groups to subsequent meetings, time management has been a significant issue, one I believe anyone would face. Moreover, encountering numerous problems along the way to completing tasks is inevitable. Hoping for assistance from team members, let alone timely assistance, may seem like a luxury, especially when everyone else has their own tasks to attend to. Fortunately, the final results were acceptable, and I have gained insights into my shortcomings in terms of skills and knowledge. Of course, filling these gaps is my weakness and will require time, learning, and practice. However, teamwork is truly irreplaceable, especially the aspect of timely communication.







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