Application Design 1---Task 1: Mobile Application Proposal

23.9.2024 - 14.10.2024 ( Week1 - Week 4)
Lew Guo Ying / 0365721 / Bachelor of Design in Creative Media
Application Design
Task 1: Mobile Application Proposal

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Lectures

Mr. Zeon briefed us on the module information booklet for application design, emphasizing the importance of submitting assignments on time. For Task 1, we are required to submit a mobile application proposal by Week 4. As part of this task, we need to draft a proposal by analyzing existing mobile applications. Specifically, we must select three applications that exhibit design problems or negatively impact user experience and review them in our proposal.

In the first week, our task is to identify three applications, and then provide details on each, including their category, application name, description, target audience, weaknesses in design, user ratings, and reviews. The review should conclude with a summary of how these design flaws affect the overall user experience. This analysis will serve as the foundation for the proposal submission.


Introduction to Mobile PDF 
Mr. Zeon used the PDF to teach us the basics of designing user-friendly mobile apps. He emphasized the importance of good design in today's mobile-centric world, focusing on usability and mobile-first approaches. He highlighted the challenges of designing for small screens and stressed the need for a user-centered approach involving research, prototyping, and testing. In conclusion, he emphasized optimizing performance and staying updated with trends, while stressing that user experience is crucial in app design.


Instructions

MIB for Application Design 1
In this task, we need to do:
Redesign an existing app: An app with poor user experience or interface will be selected for redesign, with the proposal subject to lecturer approval.
Highlight weaknesses: The proposal will outline the app's current design flaws and pinpoint areas requiring improvement.
User research: Surveys, interviews, and market studies will be conducted to gather insights on user needs and preferences.
Redesign based on research: The redesign will be informed by the research findings, focusing on addressing usability and functionality issues.
Flowchart: A flowchart will illustrate the new user journey and highlight key features after the redesign.
Approval for development: The proposal will evaluate whether the app is ready to proceed to the development phase.


Week 1: Choose application to do proposal

After the briefing on the assignment this week, various applications need to be downloaded for comparison. Three potential applications must be selected for the proposal, requiring research on their categories and target audience, identification of design weaknesses, and examination of app store ratings and reviews, followed by a conclusion.


Fig1.1 Choice of application categories

Several types of apps that are commonly used in daily life were chosen, including food delivery, movies, phone numbers, and videos. Since phone apps require a phone number to log in, this option was discarded. Initially, the selected apps included U Mobile, Domino's, and LFS.

The Domino app is my frequently used food delivery software, so I know some of the difficulties in using it. However, before writing the proposal, the old app was discontinued, and the new app seems quite good overall. U Mobile is also good, with no significant issues affecting the user experience.

Finally, LFS, A&W, and Sooka were chosen. A&W has a lot of areas that need improvement, and LFS's booking system also has similar issues.


Fig1.2 Application chosen logo

The selected applications are:

  1. A&W
  2. LFS Cinema
  3. Sooka

A&W is a food and drink delivery app with an App Store rating of 1.8/5. Overall, there are many design issues, with the absence of a menu feature significantly impacting user experience. Additionally, usage is low, as many people feel it's better to wait in line at the restaurant for food rather than use the app.

The second app, LFS Cinema, belongs to the entertainment category and also has an App Store rating of 1.8/5. Its main functions are checking movie showtimes and purchasing tickets online. While LFS was quite popular a few years ago, it has lost traction as more people now prefer TGV and GSC, leading to its decline in public awareness. There are also many design problems that result in an unattractive interface, but I believe the biggest issue is the confusing booking system, which increases user effort and negatively affects the overall experience.

The third app, Sooka, is also an entertainment app that offers live TV and other features. It suffers from numerous design issues, such as cramped layouts and inconsistent designs. From my experience, the VIP feature seems more focused on generating revenue, as users still have to watch ads after subscribing—often three ads totaling 1 to 2 minutes, which significantly detracts from the viewing experience. Its App Store rating is 4 stars.



Fig1.3 App 1: Current A&W Design

Fig1.4 App 2: Current LFS Cinema Design

Fig1.5 App 3:Current Sooka Design




Week 2: Improve proposal 1 and prepare proposal 2

After showing Proposal 1 to Mr. Zeon and receiving feedback, he asked me to add a page before introducing the next app. He suggested clearly marking the weaknesses with arrows to highlight the issues and to emphasize key points from the App Store user reviews for quick understanding. It was evident from the proposal that most weaknesses are related to UI, which would leave little to address in a redesign, so he encouraged me to find more weaknesses related to UX.

He also recommended against choosing A&W, as it is a very common app that many seniors have already worked on. As for Sooka, there aren't many UX issues, so I decided to focus on LFS. He also asked if I had used this app to better understand its UX problems.


Fig1.6 Highlight point in review

Fig1.7 Arrow point to weakness

After improving Proposal 1, I chose the LFS Cinema app as my redesign application and started Proposal 2 to refine it and compare it with similar apps, including user research.

The due date is in week 4, and there will be a presentation lasting about 5 minutes per person. This proposal needs to be divided into five main sections: introduction, background and context, goals and objectives, user research, and references.

The first two sections have already been developed in Proposal 1 and just need refinement and more detailed explanations. For the comparison, since I'm focusing on LFS Cinema, I will compare it with TGV and GSC, which are two very popular cinema apps.


Week 3: Working on Proposal 2

This time, I showed Mr. Zeon the improvements made to Proposal 1 and asked him about the difficulties I encountered while working on Proposal 2. In the background and context section, I needed demographic data for LFS, but the available information was insufficient. He tried to help me find usable data on other similar websites, but after searching, we found nothing. Other classmates also faced similar issues, so I had to choose between paying for the data or relying on someone else's research.

Ultimately, I decided to pay for it and request a refund, taking the risk to obtain the necessary information. Then, I continued working on Proposal 2.

I used SimilarWeb to obtain demographic data and information about the relevant target audience.

Fig1.8 User Demographic

The content needed in proposal 2:

Introduction

  • Purpose: Revamp existing mobile app to elevate user experience and interface quality.
  • Stress the pivotal role of mobile app design in shaping user contentment.

Background and Context

  • Evaluate current app's design and functionalities.
  • Identify strengths and weaknesses.
  • Competitive analysis.
  • Gain insights into user demographics and requirements.

Goals and Objectives

  • Establish clear objectives for the redesign initiative.
  • Prioritize addressing current deficiencies and enhancing user satisfaction.
  • Define primary and secondary goals to align with user expectations.
  • Developing your design strategy.

User Research

  • Detail methodologies for conducting user research.
  • Describe the methods you will utilize to collect user feedback and gain insights.
  • Devise a robust plan for user testing and validation.

References

  • Curate pertinent articles, books, and design samples for inspiration.

Week 4: Presentation

My presentation was not very early in the schedule, and due to time constraints, Mr. Zeon gradually reduced the content of the presentation. I concluded my presentation after covering the weaknesses and user research sections. He also asked some questions about the differences in target audiences between LFS, TGV, and GSC apps. From my understanding, I responded that LFS is more focused on local users, while TGV focuses more on Western audiences, and GSC targets anime fans. Their content sources differ, with LFS specifically catering to local audiences and offering a quick booking button, which is a unique feature compared to the other two cinema apps.


Feedback

Week 2:
Use arrows to indicate weaknesses.
Add a page before introducing the next app.
Highlight the App Store user reviews.
It is not recommended to use A&W as the redesign app because it is too common and has already been done by seniors.
Identify more UX issues to provide more options for the redesign, not just UI problems.

Week 3:
The improvements for Proposal 1 are all good.
If SimilarWeb cannot find demographic data, try to find other research done by others or choose to pay for it and request a refund.

Week 4:
Understand the differences between cinema apps and why LFS is considered special.


Reflections

Application design is a module that requires significant research and comparison. It involves examining various apps to understand user psychology and the problems they encounter. No design is perfect, as every individual is different; their usage habits, thoughts, and other factors can influence their experience. Therefore, as a designer, it is essential to adapt designs based on user needs. There is no perfect design, only continuous changes and improvements.

Moreover, extensive theory and knowledge are required before designing to understand user needs. Through comparison and research, one can grasp the differences between applications, understand the reasoning behind specific designs, and recognize how these designs impact users or provide them with added convenience.



Further Reading

These are some articles I came across while researching for Proposal 2, and I think they can be included in the further reading section.

The Importance of User Experience (UX) in Mobile App Development

https://attractgroup.com/blog/importance-of-user-experience-ux-in-mobile-app-development/#

The Importance of User Experience (UX) in Mobile App Development
User experience (UX) is crucial in mobile app development, directly impacting user engagement, retention, and overall app success. A good UX enhances app performance through improved navigation and responsive design, leading to greater user satisfaction and lower bounce rates.

Understanding User Experience in Mobile Apps
UX encompasses the overall experience users have when interacting with an app, including usability, accessibility, and design aesthetics. Factors like ease of navigation, responsive design, and loading speed significantly contribute to a positive user experience.

Why is User Experience Important in Mobile App Development?
A positive UX leads to enhanced user satisfaction, increased engagement, improved retention, competitive advantage, and positive brand perception. Prioritizing user experience in development ensures that apps meet user needs and leave a lasting impression.

Benefits of Good User Experience in Mobile Apps
Good UX results in increased user satisfaction, improved engagement, higher conversion rates, enhanced brand reputation, reduced support costs, and a competitive edge in the app market.

Case Studies: Successful Mobile Apps with Excellent User Experience
Examples like Spotify, Instagram, Uber, and Headspace highlight the importance of UX, showcasing how intuitive design and user-centered features can lead to significant user engagement and loyalty.

Principles and Best Practices for Mobile User Experience Design
Key principles include understanding mobile users, implementing responsive design, streamlining navigation, optimizing performance, and ensuring accessibility. Prioritizing these factors leads to an engaging and user-friendly app experience.

User Experience Testing and Feedback
Usability testing is essential for identifying usability issues and improving the overall user experience. Methods such as surveys, interviews, and app analytics provide valuable insights for continuous improvement.

The Role of UX Designers in Mobile App Development
UX designers conduct research, design user interfaces, create prototypes, and test usability. Their collaboration with developers and stakeholders is vital for aligning design with project objectives and ensuring user satisfaction.

Conclusion
Prioritizing user experience in mobile app development is essential for creating successful, engaging, and user-friendly applications. By focusing on user needs and continuously improving based on feedback, developers can enhance overall app performance and achieve higher user retention rates.



The Importance of UI Design in Mobile Apps


https://www.linkedin.com/pulse/importance-ui-design-mobile-apps-urvashi-kaushik--i1xmf/

First Impressions Matter:
UI design is crucial for attracting users to download and engage with an app. A visually appealing interface enhances the overall user experience. The Nykaa app serves as an example, showcasing effective use of colors and layouts that balance aesthetics with functionality, making it stand out in a competitive market.

Usability is Key:
A well-designed UI goes beyond visual appeal; it ensures ease of navigation and quick access to features. Good usability directly impacts user satisfaction, allowing users to navigate effortlessly, receive clear feedback, and minimize mistakes. Accessibility is also essential, ensuring that all users, including those with disabilities, can effectively interact with the app.

User Engagement:
An intuitive UI fosters user engagement by encouraging interaction and satisfaction. Engaging interfaces keep users coming back, similar to how user-friendly websites promote extended browsing. Strategies to enhance engagement include personalized welcome emails, loyalty programs, exclusive content, and tailored recommendations.

Building Brand Identity:
UI design is integral to establishing brand identity. Consistent and appealing design builds trust with users. Companies like Airbnb and Instagram exemplify strong brand identities through cohesive visual languages that resonate with their audiences.

Product Success:
Investing in strong UI design upfront saves time and money in the long run, leading to easier maintenance and fewer usability issues. A polished UI fosters user trust and credibility, making users more likely to return to the app.

Conclusion:
UI design is vital for the success of mobile apps, influencing user perceptions, improving usability, building brand identity, enhancing engagement, and ensuring accessibility. By prioritizing user-centric design principles, developers and designers can create mobile experiences that resonate with users and drive long-term success in a competitive landscape.


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