Major Project 1 - Task 3: Concept Presentation
Lew Guo Ying / 0365721 / Bachelor of Design in Creative Media
Major Project 1
Task 3: Concept Presentation
Index
Instructions
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| Fig1.1 Proposal Solution & Task Split |
During Week 6, our team developed detailed plans for our solutions to preserve and showcase traditional Malaysian cultures. After thorough discussions, we proposed three complementary solutions: an immersive website, tangible products, and AR souvenirs. These approaches aim to bring Baba Nyonya culture and Wayang Kulit (shadow puppetry) to the public in innovative and engaging ways.
Three Major Solutions
User Journey:
- Users first choose which culture they wish to explore (Baba Nyonya or Wayang Kulit)
- Upon entry, users are presented with a carefully crafted introduction
- This is followed by a virtual scene: a traditional room setting for Baba Nyonya culture, and a backstage environment for Wayang Kulit
Interaction Design:
- Using a scroll-down design, different cultural elements appear as users scroll through the page
- The Baba Nyonya section showcases beadwork art (Kasut Manik), traditional lanterns, and traditional attire (Kebaya)
- The Wayang Kulit section features traditional musical instruments, shadow puppets, and animations demonstrating traditional stories
- The Wayang Kulit theme is "Hikayat Maharaja Wana: When Light Meets Shadow"
- Design a physical puppet experience for Wayang Kulit
- Implement hand detection technology to allow visitors to experience controlling puppets like a Tok Dalang (puppet master)
- Design physical merchandise specifically for Baba Nyonya culture
- Visitors can scan physical items with their phones to trigger AR animations
- In the Wayang Kulit section, we also plan to integrate AR technology for scanning to view shadow puppet performances
Through these three complementary solutions, we aim to create a comprehensive, multi-sensory cultural experience for users that preserves the essence of traditional cultures while making them more accessible and engaging through modern technology.
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| Fig1.2 My Task |
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| Fig1.3 References website |
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| Fig1.4 Wireframe change |
Storyboard and Animation Progress
After completing the reference collection and story revision, I immediately began working on the Storyboard creation. As the core content of the Wayang Kulit section, the "Hikayat Maharaja Wana: When Light Meets Shadow" animation project became my main focus.
My Storyboard creation adopted a professional format, providing for each key scene: scene numbers and timecode notations, detailed visual descriptions, shot type specifications, estimated duration for each segment, scene transition methods, and action and emotion descriptions. This structured Storyboard not only helps team members understand how the story will be visually presented but also provides clear guidance for subsequent animation production.
During the creation process, I made several key adjustments to the "Hikayat Maharaja Wana" story: strengthened the symbolic meaning of light and shadow, echoing the "When Light Meets Shadow" theme; added more detailed elements from traditional Wayang Kulit performances; adjusted the narrative rhythm to ensure the story could be fully presented within the limited animation duration; added visual elements that highlight Malaysian traditional cultural characteristics.
When designing the Storyboard, I paid special attention to the following technical aspects: ensuring coherence in scene transitions; considering the technical feasibility of animation production; balancing visual complexity with production time; leaving appropriate space for sound and music elements.
Through this stage of work, the creative framework for the "Hikayat Maharaja Wana: When Light Meets Shadow" animation project has been essentially established. This Storyboard will serve as the blueprint for our team's subsequent animation production, ensuring that we can vividly and accurately present the essence of Wayang Kulit as a traditional art form.
Week 7: Final Revisions and Presentation
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| Fig1.5 Group Photo |
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| Fig1.6 Presentation |
FeedBack
After receiving Dr. Wong's feedback, we made project adjustments. He approved our overall direction but noted our Information Architecture contained many unnecessary elements. Dr. Wong explained how to build more efficient information structures, emphasizing the importance of streamlined content and clear user pathways.
For our wireframe UI kit, he taught us how to use Figma's tools to check accessibility, particularly ensuring good contrast. These suggestions helped us create more user-friendly and clearly structured designs.
Reflections
Despite Major Project 1 lasting only 7 weeks, we had to complete numerous demanding tasks, including conducting field research in Melaka, while simultaneously managing coursework from other modules. During this intense but fulfilling process, I sincerely appreciate the outstanding leadership of our group leader, Winnie.
Winnie demonstrated exceptional organizational skills, reasonably distributing tasks among team members, and consistently monitoring everyone's work progress and personal needs. She always provided timely assistance and guidance when we encountered difficulties, offering encouragement and support during demanding periods. Her leadership style was both professional and compassionate, allowing each member to excel in a comfortable team atmosphere. Particularly noteworthy was her ability to listen to everyone's ideas and organically integrate different creative concepts into the project, ensuring our final product reflected both the power of teamwork and preserved each individual's creative characteristics.
It was under Winnie's excellent leadership that we were able to complete a satisfying project within the limited timeframe, establishing a solid foundation for our future Major Project 2.
Worth mentioning is that our project outcomes actually exceeded our current learning progress, involving many technologies and knowledge that we will only formally encounter in the upcoming semester. This presents both a challenge and motivation—we look forward to mastering more professional skills and knowledge in our future studies to truly transform our creative concepts into high-quality products in Major Project 2.
Although our project design requires technically sophisticated elements like AR and interactive website development that we haven't fully mastered yet, this has precisely stimulated our enthusiasm for learning. I believe that through upcoming courses and self-directed exploration, we will certainly acquire the necessary technical skills and knowledge to ultimately present an excellent work that combines cultural depth with technological innovation.


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