Collaborative Design Pratice: Task 2 - Proposal
Lew Guo Ying / 0365721 / Bachelor of Design in Creative Media
Index
Instructions
For this task, we need to create sketches and a redesign proposal to show our idea direction. This includes:
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Reviewing the original design and identifying its issues.
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Summarising research findings and key user pain points.
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Creating initial sketches that explore how we plan to improve the design.
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Explaining how our redesign addresses the pain points and leads to a clearer, more user-centred solution.
These sketches and proposals act as the foundation for the later prototyping and testing stages in the module.
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| Fig2.1 Game board References |
Our references include:
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Card illustration styles (cute, educational, biology-inspired visuals)
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Board shapes and layouts such as hex tiles, circular paths, modular boards, and resource-based layouts
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Biology-themed visual references for organs, mitochondria, and metabolic systems
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Existing tabletop games to study usability, clarity, and how information is structured during gameplay
These references help us understand how different board shapes influence player flow, strategy, and accessibility, while also guiding our visual direction for a cohesive and engaging redesign.
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| Fig2.2 References organ |
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| Fig2.3 Sketch version 1 gameboard |
After group discussion, we identified the five main zones in the game and matched them with biological counterparts:
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Jail → Fat tissue (where excess glucose is stored)
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Bank → Insulin (the “key” that unlocks cells and manages glucose flow)
As for Investment, Base Camp, and Stock Market, we plan to shift these elements into each player’s personal board. This allows players to manage their own resources while keeping the central board focused on the shared biological system.
The final setup consists of:
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One shared board representing the body
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Individual personal boards for each player to manage investments and actions
This structure maintains the original gameplay flow while creating a more coherent and meaningful visual narrative.
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| Fig2.3 Low fi version 1 board |
Inside the blood vessel:
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Insulin (Bank) is positioned as a soft, organic shape.
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Fat tissue (Jail) sits as a storage-like structure.
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ATP card area represents usable energy.
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The logo sits in the centre as the “core system.”
Around the border, we added cell-like structures to strengthen the biological metaphor.
For the personal board, we plan to use mitochondria as the main container, since it is the organelle that produces ATP and aligns perfectly with the player’s resource-management actions. Each player will therefore handle Investment, Base Camp, and Stock Market inside their own mitochondria board while interacting with the public blood-vessel board.
This low-fi helps us communicate placement, hierarchy, and thematic coherence before polishing the visual style.
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| Fig2.4 Version 2 Gameboard |
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| Fig2.5 Version 3 Gameboard |
A more structured approach where we grouped:
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Investment + Stock → Bank
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The remaining areas (Jail, Base Camp, cards) arranged cleanly in separate sections.Icons were added to make each zone visually clearer. This version aims for simplicity and readability.
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| Fig2.6 Version 4 & 5 Gameboard |
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Portable modular tiles that players can expand like LEGO or an “infinite board”
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A 6-player segmented board where each player owns a hex region, surrounding a central logo and shared resources
This version gives the game flexibility and strong thematic connection to glucose chemistry.
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| Fig2.7 Final Game board Decision |
The circular main shared board paired with individual personal boards gives players a clearer overview of the core metabolic system while separating personal actions from the main flow. This layout effectively solves the original pain point by improving clarity, reducing overlap, and providing better visual hierarchy.
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| Fig2.8 Original Manual Guide |
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| Fig2.9 Sketch of Manual Guide |
We decided to redesign the manual guide into a four-panel foldable layout, which becomes a compact square when folded. This matches the size of our game board (after two folds) and ensures the guide fits neatly inside the box.
To avoid the clutter and length of the original manual, we streamlined the content so players can understand the game quickly. The new layout includes:
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Front Panel — Logo, title, and game components
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Panel 2 — Game Setup, How to Play, and Rules
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Panel 3 — Game Area overview with explanations of each zone on the board
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Panel 4 — Power Cards showcase and descriptions
This structure keeps the information organised, readable, and easy to reference during gameplay.
Feedback
Reflections
Observation
Through sketching and discussion, we realised that:
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If everything uses similar pastel tones, the board looks flat and players cannot easily separate different areas at a glance.
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The board actually needs stronger contrast and slightly deeper colours to maintain clarity.
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Splitting the layout into a main board + personal boards is an effective way to reduce clutter and confusion, even if the colour palette is still being adjusted.
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When using the human body metaphor (blood vessels, fat, insulin), pastel colours can create a visual mismatch with people’s mental image of organs, which are usually seen as more solid, saturated colours. This makes the theme feel slightly “off”.
These findings tell us that structure-wise, our solution is working, but the colour system needs further refinement to balance pastel branding with biological readability.
Overall, this phase felt like a constant negotiation between game mechanics, biology accuracy, and visual style. Even though there were many constraints, deciding on the main board + personal board structure already solved a big part of the original clutter problem.
For the next steps, we will continue to experiment with deeper tones, accent colours, and how to stylise organs so that they still feel biological but can live inside a pastel-based system. It’s very much a “one step at a time” process, but this iteration taught me how important it is to respect both player readability and thematic logic at the same time.
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