Design Exploration

22.09.2025 - 04.01.2026 (Week 1 - Week 15)
Lew Guo Ying / 0365721 / Bachelor of Design in Creative Media
Design Exploration
Task 1: Project Proposal

Index

    3.1 Direction Change

Lectures

Week 1

In the first week, our lecturer Mr. Asrizal briefed us about the Design Exploration module MIB, explaining the module overview, assessment structure, and especially the details of Task 1: Project Proposal and the following assignments.
He also showcased past students’ works to help us understand how to begin our own exploration.

Next, we were asked to analyze our current portfolio, identifying key patterns, interests, passions, and the types of work we have done so far.
After that, we explored the industry outlook, including job opportunities, company values, position types, and required skills. We were encouraged to research using LinkedIn, job portals, or company websites.

Finally, we were guided to compare our current abilities with industry expectations to identify additional skills to develop or areas to strengthen, helping us decide whether to specialize deeper or expand more broadly in our design journey.


Instructions

MIB for Design Exploration

Requirement:
In Design Exploration, Task 1 focuses on creating a Project Proposal that explores an issue, area of interest, or topic within the scope of multimedia, trends, or technology.
Students are expected to generate their own brief, supported by research and conceptual exploration, to define a clear design direction aligned with their specialization.

The proposal should demonstrate creative thinking, problem-solving, and critical reflection, leading to ideas that can expand or innovate existing design practices.

Assessment is based on how effectively the proposal identifies opportunities, frames the concept, and sets up development for the following stages.


Portfolio Analysis

Fig2.1 Module Work

Through the review of my past semesters’ works, I summarized my current portfolio strengths in both hard and soft skills. These strengths reflect my accumulated growth across various design disciplines and my readiness to move toward a more specialized design direction.


Fig2.2 Strength & weakness

Hard Skills (Technical & Creative Skills)

  • Wide-ranging Design Experience – Covered photography, illustration, typography, branding, motion, and game design.

  • UI/UX Core Strength – Specialized in application design, usability, prototyping, and design systems.

  • Information & Research Foundation – Experience in user research, information design, and conceptual methodology.

  • Emerging Tech Exploration – Involvement in XR / Experiential, AR/VR, and gamified interaction projects.

  • Software Proficiency – Skilled in Adobe Suite (Photoshop, Illustrator, After Effects, Premiere, Audition), Figma, Adobe XD, Unity, Canva, Lottie, and FlutterFlow.

  • Web & Interactive Development – Knowledge of HTML, CSS, and C# scripting for Unity-based interactions.

Soft Skills (Professional & Personal Skills)

  • Collaboration & Leadership – Demonstrated teamwork and leadership in group projects and industry-like collaborations.

  • Critical Thinking & Problem Solving – Ability to identify design challenges and propose innovative, user-centered solutions.

  • Adaptability & Lifelong Learning – Open to learning new tools, design methods, and technologies to stay aligned with industry evolution.

  • Communication & Presentation – Capable of articulating ideas clearly through visual storytelling, documentation, and pitch presentations.

My portfolio showcases a balance between technical execution, conceptual depth, and emerging technology exploration.

It demonstrates that I am not only able to design visually engaging work, but also capable of strategic thinking, research-based decision-making, and collaborative creation — all essential qualities for a modern UI/UX and experiential designer.


Industry Outlook
Fig2.3 Global and local comparing

I researched the industry outlook by comparing Global vs Local (Malaysia) trends and auditing multiple job posts across different sectors (agency, product, fintech/Web3, MedTech, consulting, enterprise SaaS). For each company I mapped: overview, industry, scale, company values, position, job emphasis, technical skills, design tools, soft skills, platforms, and design system maturity.

Global vs Local — Key Differences

  • Design Systems as Core: Global teams standardize with Figma tokens / DS libraries; local firms are adopting gradually.

  • AI-enhanced workflow: Global uses AI for ideation, prototyping, asset generation; local usage is growing but uneven.

  • Data-Driven UX & Accessibility: Global emphasizes usability testing, analytics, WCAG; local focus varies by sector.

  • Cross-platform: Global expects Web + Mobile + XR/Web3; local often Web/Mobile first, XR as a plus.

  • Cultural/Multilingual UX: Both value localization; Malaysia adds strong multilingual requirements.


Fig2.4 Company comparision

What companies ask for:

  • Hard skills: Wireframing/Prototyping, Design Systems, Usability/Accessibility, Motion/Micro-interactions, 3D/XR (bonus).

  • Tools: Figma, Adobe Suite, Unity/Blender (for XR/3D), analytics & testing tools.

  • Soft skills: Communication, cross-team collaboration, leadership, consulting mindset, adaptability.

  • Platforms: Web, Mobile, XR, Web3, dashboards, multi-language.

  • Design system: From style guides to tokenized component libraries.


Portfolio vs Industry — My Match

  • Strengths: UI/UX core, Design System basics, XR/Experiential & Gamification, visual/motion, team leadership.

  • Gaps: Research documentation & analytics, Accessibility (WCAG) practice, 3D/Blender/WebGL depth, AI-driven design workflow.

  • Implication: I’m competitive for Product Tech / Fintech DS / XR-AI startups; to target MNC/MedTech/Consulting/Enterprise SaaS, I will strengthen research, accessibility, and system thinking.


Fig2.5 Ideation
After completing my industry outlook research, I began to brainstorm what kind of project direction I should pursue next for my Design Exploration module.

Since this project offers great creative freedom, I decided to base my ideas on my previous works and expand them toward my UI/UX specialization.

My first idea is the Digital Tarot Experience — a continuation of my previous work from the Advanced Interactive Design module.

At that time, I created several tarot cards and a prototype website. I plan to further develop it into a complete digital experience, integrating user research, surveys, and empathy mapping, while designing new tarot cards combined with animation and AR interaction.
The project aims to bring mysticism into the digital age through immersive branding and interactive storytelling, filling the research and system design gap in my portfolio.

My second idea is the Dream Journal: The Digital Dreamscape, which explores AI-generated visuals and soundscapes for sleep and dream recording.

This concept allows users to record, visualize, and even influence their dreams through AI-generated images and ambient sounds.

It aims to combine AI integration, web/app development, and wellness-focused UX, letting users experience an emotional and sensory journey before sleep.

This idea connects to both emerging tech (AI + sound generation) and experiential UX, aligning with my personal interest in mystical and introspective themes.

Both ideas share a mystical and experiential visual tone, but differ in focus
the first emphasizes interactive storytelling and brand identity, while the second emphasizes AI and sensory experience.

I created a proposal slide deck outlining each concept’s reason, problem statement, goals, and target audience, while explaining how these projects help fill the skill gaps identified earlier in my portfolio analysis.


References
Fig2.6 References
After discussing my ideas with the lecturer, I received feedback to further develop one concept with a clear focus.

Based on the discussion, I decided to continue my Tarot Card project — as it aligns strongly with my interest in visual storytelling, branding, and experiential UX.

To begin, I started by collecting visual references. I noticed that while many modern tarot designs look visually creative and stylish, they often lose the original symbolic meaning found in the traditional Waite Tarot.

Therefore, I decided to study both the Original Waite Tarot and Modern Tarot interpretations side by side to analyze what elements should be preserved and what can be reinterpreted.

My main goal is to balance innovation with authenticity — keeping the symbolic essence of the traditional tarot, while exploring modern aesthetics such as glass, holographic, and motion-based animation styles.

At the same time, I aim to introduce my own cultural identity into the design.
Since I am Chinese, I realized that Eastern cultural elements rarely appear in such Western-origin systems.

Thus, I plan to infuse Oriental influences — from symbolism, color philosophy, and composition — to create a unique fusion branding that represents my personal design voice.


Fig2.7 Animation references

After confirming my project direction, I began researching animation references to understand how I could visually express the branding style and card motion for my Digital Tarot Experience.

Since my final focus will be on card animation and interactive presentation, this research helps me plan how the motion, lighting, and visual rhythm will support the overall brand tone.

I explored different styles such as glassmorphism, holographic shine, retro pixel aesthetics, and mystic motion design. These animations showcase how lighting effects, transitions, and subtle interactions can enhance the viewer’s sense of mystery and depth.

Through this observation, I realized that animation plays a crucial role in making tarot cards feel alive and meaningful, beyond static illustrations.

In the early stage, my priority is to design the tarot cards and integrate Eastern cultural elements while ensuring that I retain the symbolic meaning of the original Waite Tarot.

Once the visual foundation is completed, I will move forward to develop motion-based branding, incorporating smooth animations, particle effects, and interactive responses to reinforce the immersive experience.


Task 2&3: Project Development and Portfolio

Requirement: 

The requirement of this stage is to further develop my proposed project through independent research, visual experimentation, and continuous documentation. The focus is placed on expanding the project direction while recording the design process as part of the development itself.

Instead of treating development and reflection as separate outputs, both are integrated into a single ongoing workflow. Research, testing, iteration, and evaluation are carried out alongside documentation to support critical reflection and project refinement.


Tarot Card Research and Observation

Fig3.1 Tarot card Waite

The first step of this project focused on studying the original Rider–Waite tarot deck to build a clear visual and symbolic foundation. I analysed each card individually to understand its dominant colour usage, symbolic elements, and visual characteristics.

This process allowed me to identify what each symbol represents and how meaning is communicated through composition, colour, and repetition across the deck. Based on this research, I defined which elements should be retained in order to preserve the core tarot meanings.

This step is essential as the project aims to integrate Chinese cultural aesthetics while maintaining the original symbolism of the tarot cards during the process of modern reinterpretation.


Fig3.2 Observation Summary & Element Selection

After observing the Rider–Waite tarot cards, I simplified the findings into a clear list to support the redesign process. For each card, only the card number, card name, and key elements to retain were recorded.

This method preserves the original tarot structure and symbolism while allowing greater flexibility for modern reinterpretation.


Fig3.3 Advanced Interactive Tarot Card Outcome

When reviewing my previous Advanced Interactive Design outcomes, I realised that the project only covered a limited number of Minor Arcana cards, along with card backs and packaging, and a few Major Arcana cards.


If this direction were simply extended, the Minor Arcana would mainly rely on repetition and layout, rather than meaningful exploration.


Fig3.4 Chinese Style Tarot Card

As this project is positioned as a design exploration and branding project, I felt that the existing direction lacked a strong personal identity. To further develop the project, I decided that introducing my own visual and cultural elements was necessary.

I therefore chose to integrate Chinese cultural references into the reinterpretation of the Rider–Waite tarot cards, while preserving the original meanings as much as possible. Many modern tarot decks prioritise stylistic unity or minimal visual presentation, often resulting in the loss of original colour symbolism and narrative meaning.

Through researching existing Chinese-inspired tarot decks, I observed that many focus on immortal or mythological figures, which demonstrated the potential for cultural integration without abandoning tarot symbolism. This research supported my decision to explore a fusion of traditional tarot meanings with Chinese visual language as the core direction of the project.


Fig3.5 Chinese cups

To translate the Minor Arcana into a Chinese visual language, I redefined the four Western elements through culturally symbolic objects while preserving their original meanings. Rather than creating complex narratives, the focus is placed on clear elemental representation that can be consistently repeated across the deck.

  • Cups 
    Represent emotion, intuition, and flow, and are translated into a Chinese wine vessel. This form symbolises emotional depth, purity, and fluidity, aligning with the water element.

  • Wands 
    Represent fire, willpower, and action, and are reinterpreted through symbolic talismans and energy lines, reflecting spiritual force, intention, and creative ignition.

  • Swords 
    Represent air, logic, and conflict, and are transformed into folding fans or sharp concealed forms, expressing speed, precision, and the cutting nature of thought.

  • Pentacles 
    Represent earth, material value, and stability, and are translated into ancient Chinese coins, symbolising security, grounding, and tangible reality.

Through this approach, the Minor Arcana becomes a four-element system that balances traditional tarot symbolism with a distinct Chinese visual identity.


Fig3.6 Sketch

The next step focused on sketching to finalise the four Chinese elements for the Minor Arcana.Through visual testing, the elements were confirmed as folding fan, ancient coin, wine vessel, and talisman.

The sketches prioritised clear structure and silhouette, ensuring the elements could be repeated consistently across multiple cards.Based on these explorations, I decided to develop the elements further using a neon outline approach.


Fig3.7 Neon Outline Development

In the next stage, the sketches were developed into coloured elements with enhanced neon outlines. To achieve a stronger glow effect, I used multiple outline layers, with the lightest colour placed at the centre and lower opacity outlines layered outward to simulate neon lighting.

The neon effect is subtle on a white background, so the elements are presented primarily on a dark background to improve contrast and visibility. As the Minor Arcana elements repeat frequently, excessive detail was intentionally avoided to prevent visual clutter and maintain clear focus.

Each element follows its own elemental colour logic: blue for Cups (water), red for Talismans (fire), silver-white for Fans (air), and earth-toned hues for Coins. For the coin element, the original idea of placing text in the centre was removed, and instead layered geometric patterns were used to simplify the form while retaining visual interest.


Fig3.8 Card Back Design

The next stage focused on the card back design, where a deep blue background was paired with gold decorative elements to reflect a calm, elegant, and mystical Chinese aesthetic.This colour combination helps establish a quiet and stable tone that contrasts with the glowing elements on the card fronts.

I experimented with cloud motifs as secondary decoration, testing both outline and solid versions, which added visual depth without overwhelming the composition.
For the logo, I combined the Bagua symbol with a lotus motif, and tested different angles and perspectives to introduce a sense of dimensionality.

The final outcome is presented as four variations, allowing flexibility while maintaining a consistent visual identity, as shown in the bottom-left designs.


Fig3.9 Character Development

For the character designs, I initially based the figures on the original Rider–Waite tarot cards, retaining their poses and symbolic gestures to preserve meaning. However, after testing, I found that light-toned ink-wash backgrounds significantly reduced the visibility and impact of the neon outlines used for both characters and elements.

Due to this visual limitation, I decided to abandon the original ink-wash background direction, as it could not effectively support the neon-based style.
At this point, the Chinese aesthetic integration for character backgrounds was paused.

Despite this shift, character development continued. The visual treatment was adjusted from neon outlines to semi-transparent neon fills, allowing the figures to remain luminous while working more effectively against darker backgrounds.


Direction Change

At this stage, I decided to shift the project direction by returning to my previous Advanced Interactive Design outcomes as the foundation. Rather than restarting the project, this approach allowed me to refine, enhance, and extend an already tested visual system.

The focus moved towards polishing and subtle innovation, using the existing outcomes as a base to complete the remaining designs. While the neon visual language was retained, its application was refined.

Instead of applying neon to both elements and outlines, the neon treatment was concentrated on characters only, using semi-transparent neon fills to achieve a softer and more controlled glow.


Fig3.10 Element Refinement

Following the direction change, I returned to the Minor Arcana elements as the starting point for further refinement. As Wands were not fully developed previously, I redesigned them as twisted wooden branches with a crystal core, symbolising growth, energy, and activation.

The remaining elements were refined through detail adjustments and colour variations to improve consistency across the set. These refinements focus on balancing form, glow intensity, and colour logic, ensuring all four elements share a unified visual language.

Through this process, the final four Minor Arcana elements were established, forming a coherent system to support the completion of the deck.


Fig3.11 Color & Typography

For the colour system, I established two tonal directions: cool and warm, which correspond to the four Minor Arcana elements. This separation helps differentiate elemental moods while maintaining overall harmony across the deck.

The colour palette was selected to balance clarity, contrast, and emotional tone, ensuring the elements remain readable when combined with glow effects. In terms of typography, elegant and refined typefaces were chosen to reinforce the calm and timeless character of the tarot cards.


Fig3.12 Character Pose Extraction

In the next step, I analysed the original Rider–Waite Minor Arcana cards and extracted the core character poses and actions. Rather than copying full illustrations, the focus was placed on gesture, movement, and body direction, which convey each card’s meaning.

These poses were simplified into clean line sketches, serving as a structural foundation for later character design and visual development. This step ensured that the redesigned characters would remain symbolically accurate while allowing flexibility for stylistic interpretation.


Fig3.13 Card Front Composition

In the next stage, the characters were coloured using a semi-transparent neon fill, creating a soft glow that integrates smoothly with the card background. The characters were then placed into the final card layout, along with Roman numerals and card names, to establish visual hierarchy.

To support the luminous figures, a dark starry background was used. Stars and orbs were added as subtle decorative elements, enhancing depth and atmosphere without distracting from the main subject.


Fig3.14 Character Colour & Glow Treatment

The characters are filled using the established colour palette, with each colour corresponding to its elemental tone. A neon glow effect is applied around the figures to enhance presence while keeping the forms soft and readable.

This approach allows the characters to remain visually expressive without overpowering the card composition.


Fig3.15 Detail Control & Visual Focus

Additional refinements were made to enhance spatial clarity and visual focus. When Minor Arcana elements are held by characters, depth and overlap were adjusted to create the impression that the objects are physically grasped rather than floating.

For secondary elements such as plants, I intentionally used flat dark green fills and avoided glow effects. Although this choice may appear visually plain at times, it helps push attention toward the brighter characters and core elements.

Similarly, stars and orbs were kept without glow effects. By reducing overall brightness, the visual hierarchy remains clear, ensuring that characters, gestures, and elemental symbols stay as the main focal points.


Fig3.16 Card Assembly

After finalising the character fill colours, a semi-transparent neon effect was applied to unify the figures across the deck. The characters were then arranged consistently within the card frames, ensuring alignment, scale, and visual rhythm remained stable.

Next, stars and orbs were added as subtle accents, followed by fine-tuning of details such as overlap, occlusion, and spatial depth. Special attention was given to hand–object interactions, making sure the grasped elements felt embedded in space rather than floating.


Fig3.17 Minor Arcana

At this stage, the Minor Arcana set was fully completed, covering all four suits with a consistent visual system. Each suit was differentiated through colour temperature and elemental tone, while maintaining unified composition, lighting, and hierarchy.

With the Minor Arcana finalised, the project progressed into the design and development of the Major Arcana, building upon the established visual language.


Fig3.18 Major Arcana

The Major Arcana represents a more complex narrative, symbolising the cycle of human life. It reflects a journey from birth and innocence, through growth, struggle, transformation, death, and ultimately return and transcendence.

In this series, all four elemental colours are alternated and blended across the cards, reinforcing the idea that different forces shape each life stage. Some Major Arcana cards also integrate Minor Arcana elements to maintain symbolic continuity throughout the deck.

Notably, the characters are designed without facial features. This intentional abstraction allows the figures to represent any individual, encouraging viewers to project themselves into the cards and use tarot not only for divination, but also for self-reflection and inner exploration.


Fig3.19 Final Layout

Fig3.20 Card Corner

After completing all card designs, I organised the entire deck into a consistent artboard system, ensuring proper alignment and visual coherence. The final card size was set to 7 cm × 12 cm with 0.5 cm rounded corners, preparing the deck for export, presentation, and potential print use.


Fig3.21 Packaging

For the packaging, I continued the overall visual style of the deck by using a dark base colour with gold decorative details, creating a calm, elegant, and slightly mysterious atmosphere. The front design features golden borders and patterns, combined with the smiling logo from the card back. I tested several typefaces and colour variations before selecting the final combination that feels balanced and refined.

For the back of the packaging, I reused and combined symbols from the card designs, such as ram horns, the moon, triangles, and the Wheel of Fortune. These elements are layered into a hexagram-like geometric form, representing fate, cycles, and transformation. This approach helps the packaging feel visually connected to the tarot deck rather than separate from it.


Fig3.22 Side Logo Exploration

For the side panels of the packaging, I explored a set of logo-like symbols to add visual interest to all four sides. These designs are constructed using the golden ratio, combined with different moon phases and circular forms. The goal was to keep the symbols minimal and abstract, while still reinforcing the mystical and celestial theme of the tarot deck.


Fig3.23 Top Edge Design

For the top short edge of the packaging, I placed the main logo together with semi-transparent typography. The faded text helps add depth without overpowering the logo. At this stage, the overall structure and layout are mostly finalized, and the next step is to bring everything into Photoshop for further visual polishing and effect enhancement.


Fig3.24 Mockup Preparation (White Models)

I also created several white mockup models in Illustrator so I could easily use them later in Photoshop. These white models help me quickly test different layouts, lighting, and angles without being distracted by colours or details. Some of the angles—especially the top-right one—also allow the packaging structure to be shown more clearly.


Fig3.25 Packaging Visual Enhancement (Photoshop)

In Photoshop, I enhanced the packaging to feel more cosmic and atmospheric. I added a galaxy background, but kept it subtle so it wouldn’t overpower the design. This helps the gold details and line work stand out more clearly.

I then adjusted Levels, Brightness, and Contrast to balance the overall tone. Finally, I added a soft Outer Glow to selected elements to give the packaging a gentle luminous effect, making it feel more magical without becoming too bright. This resulted in the final packaging look shown above.


Fig3.26 Mockup

Using the white mockups created in Illustrator, I brought both the cards and the packaging into Photoshop. I applied them onto the mockups using Vanishing Point, then adjusted the background colours to test different presentation moods.

In the first set, I focused on showing the cards themselves. Even though the artwork was created as vector in Illustrator, once placed into a Photoshop mockup it became slightly softer, so I fine-tuned the lighting, shadows, opacity, and glow effects to enhance depth and atmosphere.

The second set follows a similar process, but places more emphasis on the luminous and magical glow of the cards. The third set showcases the packaging, testing how it performs on both light and dark backgrounds to ensure visual consistency and flexibility.

Finally, I experimented with a hand-holding mockup, allowing the cards to feel more tactile and human, helping viewers imagine how the deck would look and feel in real use.


Fig3.27 Mockup

Lastly, this is the mockup presentation done in Photoshop.


Fig3.28 Packaging with Card

I also created card and packaging mockups like this, but the process was quite time-consuming. Each card needed individual brightness adjustments to achieve the neon glow and material quality, which made the workflow inefficient. Because of this, I started looking for an alternative approach. That’s when I decided to try using Blender. Although I had no prior experience with it, I quickly explored the software and experimented to produce the results.


Fig3.29 Card in Blender

At the beginning, I placed several planes in Blender and applied my card designs using shading and materials. I then adjusted properties such as roughness and metallic values to better represent the card surface.


Fig3.30 Packaging in Blender

After that, I moved on to the packaging. Unlike the cards, which only have two sides, the box has six faces, so each side needed its own texture and material adjustments. Once the textures and surface qualities were refined, the packaging started to take shape.

Finally, I placed all the cards into the scene, adjusted the lighting, and began preparing the shots for rendering.


Fig3.31 Animation 

In addition, I also experimented with creating two showcase animations. One focuses on presenting the cards themselves, while the other highlights the lighting and atmosphere.


Final Outcome & Submission 

Showcase Card

After that, I created several animations. The first animation uses camera movement to showcase the cards, allowing the overall layout and lighting to be seen clearly.


Showcase Light

The second animation focuses purely on how the cards look under different lighting changes.


Card Showcase

The third animation presents the full deck as a complete set.


Fig3.32 Card Layout

Presentation Slide and video

After that, I prepared the presentation slides, combining this project with the previous industry outlook and my portfolio analysis. All of these were organised into the same slide deck.


I also prepared a presentation video to support the final showcase.


Project Management Document


All of final outcome for submission can view in Google drive


Feedback

Week 3:

During this week, the lecturer reviewed my initial project ideas and suggested that I focus on developing one clear and strong direction instead of exploring too many concepts at once. 

After discussing several possibilities, the tarot card project was recommended as the most suitable direction. This was mainly because it has continuity with my previous Advanced Interactive module and allows deeper exploration in branding, illustration, and visual storytelling. This feedback helped me narrow my focus and gave me more confidence in committing to a long-term, cohesive project direction.

Week 7:

In this week, the lecturer confirmed that the overall visual direction I proposed was feasible and appropriate for the module. However, they also mentioned that further feedback would depend heavily on seeing actual visual outputs rather than only conceptual explanations. 

I was encouraged to start producing sketches, early designs, or visual experiments so the direction could be evaluated more clearly. This feedback pushed me to shift from planning into execution and focus more on tangible visual results.

Week  9:

During Week 9, the lecturer reviewed my updated visual progress and confirmed that the style and overall direction were working well. However, I was advised to prioritise completing the full tarot deck before moving on to mockups, Photoshop enhancements, or animation. 

The feedback highlighted the importance of having a complete and consistent core output first, which would then support later presentation and showcase materials. This helped me reorganise my workflow and focus on finishing the main deliverables.

Week 13:

In the final stage, the lecturer provided in-class feedback and commented that the overall visual outcome was strong and visually cohesive. The consistency across the tarot cards and the packaging design was seen as a key strength of the project. 

However, it was also pointed out that due to the scale of the project, I needed to speed up my production process to ensure everything could be completed on time. This feedback encouraged me to work more efficiently while maintaining the visual quality I had established.


Reflection

Observation

At the start of this module, the lack of a fixed task brief made it difficult for me to decide what to work on. The high level of freedom initially caused uncertainty, as I was unsure which direction would be most meaningful and useful for my portfolio.

Findings

After reviewing my portfolio and industry expectations, I realised my main weaknesses were in branding and Illustrator-based visual development. This led me to further develop my previous Advanced Interactive project into a personal branding outcome. During the process, I experimented with combining neon visuals and Chinese-inspired styles, and eventually found that using semi-transparent neon fills worked better than outlines.

Experience

Overall, I was satisfied with the final outcome, as the project successfully evolved while retaining its original concept. I also experimented with Blender for the first time during the showcase stage. Although my skills were still basic, this experience helped me understand the potential of using Blender for animation and 3D presentation.

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